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Crossfire HD

From Platige Image Director: Damian Nenow Art Director: Jakub Jabłoński CG Supervisor:Hubert Zegardło Executive Producer: Piotr Prokop Producer: Daria Zienowicz Music Composer: Paweł Górniak More informations to: http://www.platige.com/project/game-cinematics/crossfire-2/

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Epic Games Demonstrates Real-Time Ray Tracing in Unreal Engine 4 with ILMxLAB and NVIDIA

Epic Games, in collaboration with NVIDIA and ILMxLAB, today gave the first public demonstration of real-time ray tracing in Unreal Engine. Real-time ray tracing is considered to be a holy grail for those creating high-end cinematic imagery, and one that signifies a leap forward in the convergence of film and games. https://www.unrealengine.com/en-US/blog/epic-games-demonstrates-real-time-ray-tracing-in-unreal-engine-4-with-ilmxlab-and-nvidia

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Book of the Dead – Unity Interactive Demo – Realtime Teaser

Unity’s Demo Team, creators of “Adam” (2016) and “The Blacksmith” (2015), are excited to announce Book of the Dead, a first-person interactive story showcasing the capabilities of Unity 2018 for powering high-end visuals for game productions. The trailer is representative of the actual gameplay experience. https://unity3d.com/book-of-the-dead

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Build real-world games with Google Maps APIs

The real world as your playground: Build real-world games with Google Maps APIs. Create custom, immersive games with Google Maps data in Unity, the most popular mobile gaming platform. Seamless integration allows your developers to take advantage of Unity’s physics, lighting, AI, post-processing, and cross-platform capabilities to create vibrant games that can be exported to…

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