Welcome to this Houdini Game Dev Toolset series by Michael Pavlovich! After watching these short introductory videos, you’ll be able to create your own automated pipeline for asset creation in minutes. 31 Video + data files. https://www.sidefx.com/tutorials/high_res_mesh/
Yet another FREE UPGRADE for all registered ZBrush users, ZBrush 2018 continues Pixologic’s commitment to bringing innovative, workflow-revolutionizing features to the world of digital art. ZBrush 2018 will be Available March 28th 11:00am PDT!
The fastest, simplest way for you to: 1. Bring V-Ray scenes into real-time 2. Render ray traced images directly from Unreal Now in open beta, we’re excited to introduce V-Ray for Unreal. Now you can bring V-Ray scenes from 3ds Max, Maya and SketchUp directly into the Unreal Editor. And for the first time, you…
Epic Games teamed with 3Lateral, Cubic Motion, Tencent and Vicon to take live captured digital humans to the next level using Unreal Engine. Meet “Siren,” a high-fidelity, real-time digital character based on the likeness of Chinese actress Bingjie Jiang. Siren Behind The Scenes | Project Spotlight | Unreal Engine:
CRYENGINE V is proven in AAA production – our latest rendering and game design features are at your disposal, skillfully brought to life by our talented in-house game developers; shown at the example of Hunt: Showdown. https://www.cryengine.com/
Epic Games, in collaboration with NVIDIA and ILMxLAB, today gave the first public demonstration of real-time ray tracing in Unreal Engine. Real-time ray tracing is considered to be a holy grail for those creating high-end cinematic imagery, and one that signifies a leap forward in the convergence of film and games. https://www.unrealengine.com/en-US/blog/epic-games-demonstrates-real-time-ray-tracing-in-unreal-engine-4-with-ilmxlab-and-nvidia
Unity’s Demo Team, creators of “Adam” (2016) and “The Blacksmith” (2015), are excited to announce Book of the Dead, a first-person interactive story showcasing the capabilities of Unity 2018 for powering high-end visuals for game productions. The trailer is representative of the actual gameplay experience. https://unity3d.com/book-of-the-dead
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