3D digital (real time) human

First test render by Christian Hecht, a current R&D project on real-time digital characters in Unreal Engine 4. Might be rigged and animated in the future.
He used the new strand-based hair system, very pleased with the results. Hair creation and grooming in Maya via IGS. If you have any questions, just let me know. Head scan by 3dscanstore.com
Unreal Engine Forum Threard:


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